Dennis Pauly is the original creator of Palinoia-Interactive.com and has been missing since early 2023. Both his Palinoia and his personal sites are no longer up and running. We can only hope that all is well and that he has just decided to no longer support his Unreal Packages on the Unreal Marketplace.
I was able to get a broken copy of his site at WayBack Machine. I am cloning parts of that site so others like myself that purchased his templates can get access to the documentation.
Instant Photo Camera
Getting Started 1. Install the required plugin In order to remove and load files on disk, we need functions that are not exposed to blueprint by default. To get access to those functions (which are used by this asset) navigate to the Plugins Window, search for “Blueprint File Utilities” and enable it. After that, you […]
Lock Picking System
Input Mappings First you need to setup a few input mappings for Interact, SecondaryInteraction, TurnPick and TurnLock. Note, that all assigned buttons on this screenshot are examples and you can of course also assign other buttons. Make sure though, that all input names are exactly as on the screenshot: Add Components Add BP_LockPickingComponent to your player character blueprint. Having this […]
Widget Interactive System
Fresh out of the Oven! We’re very pleased about your interest in this asset pack. Since this new version is a completely new product, we are particularly interested in any form of feedback that helps us ensuring the product fullfills your needs and runs as a stable as possible. Should you ever encounter any issues, […]
First Person Story Adventure Template
Getting Started Global Settings Inside the folder Blueprints/Settings you’ll find two structures: BP_StoryAdv_Settings and BP_UserInterfaceIcons. In the first structure, you can adjust general settings like trace distance, depth of field, etc. BP_UserInterfaceIcons stores button icons for gamepad and keyboard keys. You can change the icons inside the structure, so you don’t have to change it inside the widget. Note: Please only change […]
Third Person Story Adventure Template
Introduction What is this template and what can I do with it? This template is intended to serve as a core framework for a story-based type of game with environmental interactions. The main inspiration for this template is, among others, the Life is Strange series as well as Telltale Games´ The Walking Dead. Who is […]